Early on in the game, I forgot that I shouldn’t be clustering my troops so close together, so the first Muton I ran into immediately threw a grenade at my team. I love using grenades, but I hate when enemies use them. The Gatekeeper simply flew up next to Jeff Cork and hit him with a tendril-psi attack that only did 8 damage (not lethal by any stretch, given my armor and health pools at this point in the game), but it still instantly killed and zombified him. Due to dark events enemies had both poison ammunition and extra armor pips, but that’s irrelevant to what happened next.
My scout ran into a pod of enemies, two Archons and a Gatekeeper. I was on a facility raiding mission (to knock back the Avatar counter) and Captain Jeff Cork was well-protected behind heavy cover. The Game Informer editors share their alien horror stories from the front lines of XCOM 2. We lost a lot of good soldiers and for a while things looked pretty bleak. Thanks to a lot of clever thinking and a little bit of luck, we were able to overcome the odds and send those little green men packing, but our success in XCOM 2 didn’t come without a cost. It’s possible that XCOM 2 is harder than Firaxis’ last alien invasion.